![]() Sorry for my ignorance but What name and password should I add there to avoid these error above?. Then, I created a new empty project and I created a new Certificate with other name and password and Unity create it with the MetroTestCertificate.pfx automatically and I got ![]() Sorry but I am a little confused myself because in the project I sent you, I had a Certificate named MetroTestCertificate created for me before through PlayerSettings/Publishing Setting/Certificate/Expiration Date and then I built again the project and selected the a folder to save the build and I gotĮrror building Player: IOException: Failed to Copy File / Directory from 'Assets/MetroTestCertificate.pfx' to 'Temp/StagingArea/MetroTestCertificate.pfx' Please, let me know if you know how fix the problem Error building Player: IOException: Failed to Copy File / Directory from 'C:/Users/Alejandro/Reign/reign-unity-plugin/Assets/MetroTestCertificate.pfx' to 'Temp/StagingArea/MetroTestCertificate.pfx'. Thanks It worked I was just working on my game : ) pra9. Discover Hatch Studio the complete online tool to help kids (8-18) to learn how to code using the Unity Game Engine online for FREE. Go to Window -> Package Manager and find Text Mesh Pro and remove it. The problem is that good certificates also triggers an error: 'Error: SecureChannelFailure (The authentication or decryption has failed.)'. April Dunford, 7X Tech VP Marketing, Global Thought Leader. When I try it in a web with a bad certificate, it gives: 'Error: TrustFailure (The authentication or decryption has failed.)', which is fine. PostProcessMetroPlayer ostProcess(BuildTarget, BuildOptions, String, String, String, String) (at C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessMetroPlayer.cs:496) Only Hatch Coding had a combination of self-paced study, a deep library of projects, and skilled instructors. UnityEditor.EditorUtility:MetroCreateTestCertificate(String, String, String, Boolean) PostProcessMetroPlayer ostProcess(BuildTarget, BuildOptions, String, String, String, String) (at C:/BuildAgent/work/d3d49558e4d408f4/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessMetroPlayer.cs:506) I reinstalled unity, then error was no more, but it still got stuck on that unity icon part. UnityEditor.Metro:SetCertificate(String, String) It gave me tanonymouss error: Unity copying file failed unity/certificate/CAcerts After tanonymouss error unity icon appears on screen and notanonymousng happens. To Temp.StagingArea/MetroTestCertificat.pfxĮrror building Player: IOException: Failed to Copy File / Directory from 'C:/Users/Alejandro/Reign/reign-unity-plugin/Assets/MetroTestCertificate.pfx' to 'Temp/StagingArea/MetroTestCertificate.pfx'. ![]() I installed the new version (4.3.1f1) and unfortunate I got the same problem:Ĭ:/Users/Alejandro/reign-unity-plugin/Assets/MetroTestCertificate.pfx
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